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InnerSpace
Submitted by phil on Thu, 2007-01-04 05:04.
InnerSpace is a MUD-like system for building virtual worlds. The goal was to take the LambdaMOO approach to creating online worlds, and update it in hopes of attracting new players to an old idea. Like many MOO-clones before it, InnerSpace uses Python as its internal scripting language. This provides a powerful environment for game authors, while a flexible object model allows for creation of complex in-game objects. Since the primary client is a XHTML web interface, authors can customize the client appearance a great deal using standards-based XHTML and CSS -- even JavaScript or Macromedia Flash can be embedded. Feature Set
Keep in mind that InnerSpace in its current form is not targeted to one particular game genre or type. Owing to its roots in LambdaMOO, the goal here is to provide a basic environment that takes care of the common features of these kinds of systems. If you're looking for something with a richer set of primitives for immersive text-oriented gaming, you should have a look at Divmod's Imaginary. DevelopmentSubversion
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